WARNING: The following article contains spoilers for Splatoon
While I was never able to get into Splatoon‘s multiplayer (you know, the main draw of the game) as much as I would’ve liked, I don’t regret getting it, if only to help support a new IP with a tonne of potential. That, and the single-player was actually pretty good, with the final boss fight being the highlight. I didn’t know what to expect, but it certainly wasn’t an evil octopus DJ.
Aside from having a cool design and just being a challenging fight, the music was both funky but threatening. I think DJ Octavio was actually meant to be playing the music himself via his turntable. He was making sure you knew that you were playing on his terms; he was in control. But as you reach the end of the fight, the music shifts into this track.
At this point, Agents 1 and 2 reveal themselves to be the Squid Sisters, Splatoon‘s beloved poster girls (I’m still embarrassed that, despite it being so obvious, I didn’t realise it was them until this moment). Suddenly, you feel the tide swing in your favour.
Despite it being an upbeat techno-pop song, it weirdly works as the music for the last phase of the final boss. It now feels like you’re overpowering Octavio; it’s giving you that rush of energy you need. I mean, the Squid Sisters themselves are rooting for you to win. Wouldn’t you want to succeed if you’re idols started motivating you?
Splatoon‘s single-player mode was pretty solid overall, but I’d recommend it just for this final boss and music combo alone. I only hope that Splatoon 2 offers something just as awesome.