The Future of Too Long for Twitter

Due to some big changes happening in my life, Too Long for Twitter will no longer be regularly updated. I simply don’t have the time to contribute articles every week, and I don’t want to just keeping posting really short pieces like the VG Music Picks.

Does this mean that I’m abandoning the site? No, I enjoy writing for it and want to keep it for posting anything I come up with like reviews, lists, or short fiction. It’s just that I will only be able to do so in any spare time that I can find, so updates will admittedly be very infrequent.

The site will also continue to be home to all and any Entertainment Dome episodes and related projects like Let’s Plays.

So I won’t say “goodbye,” because this isn’t an end, but a weird, new beginning.

Review | Gnosia (startmenu Preview)

Chances are that if you’re at all already familiar with Gnosia, then you probably know it as that game that’s basically Among Us except with an anime aesthetic. And while that’s not an entirely inaccurate description, it doesn’t do the game justice in the slightest.

Set aboard a drifting spaceship, you and your fellow crew members learn that somebody onboard has been infected by the titular Gnosia. What the Gnosia actually are is a complete mystery, but their goal is clear: the complete eradication of all human life. The goal of the crew is to correctly identify the infected and put them into cold sleep, while the Gnosia must avoid detection and pick the crew members off one by one until they can take over the ship.

Despite the Among Us comparisons, Gnosia is more like the classic party game Werewolf (something it actively acknowledged in its launch trailer), but the key difference is that Gnosia has no multiplayer aspects whatsoever. It’s entirely single-player, which you wouldn’t think would work for a social deduction game where the fun primarily comes from the arguments, distrust, and deception between players. So what has the team at Petit Depotto done to create a compelling experience?

Want to read the rest of the article? Click the link here to startmenu!

Preview | Balan Wonderworld (startmenu Preview)

In a world where so many big-budget video games feel rather homogenised, to the point where most new releases can be easily described by just comparing it to another (e.g. Avengers is just Destiny but with Marvel), Balan Wonderworld really stands out from the crowd.

Wonderworld is the first title from new Square Enix subsidiary Balan Company, which is being directed by Yuji Naka (one of the men credited with creating Sonic the Hedgehog). Balan Wonderworld wears its inspiration on its sleeve and is quite clearly meant to evoke a sense of nostalgia from players despite being an original IP.

I’m sure you’ve seen every other outlet make obvious comparisons to old Sega games like Nights and Billy Hatcher, and you can hardly blame them. Watching the announcement trailer made me feel like I had stepped through a wormhole back to the late 90s or early 2000s but despite some trepidation about the whole thing I was admittedly quite charmed by just how strange this game seemed. The world could desperately do with more 3D-platformers that aren’t Super Mario or crowdfunded indie projects like A Hat in Time.

So, with a surprisingly sizable demo now available, it made sense to investigate this new world of Balan and let Naka and his team try to convince me to give this new (planned) franchise of theirs a look-see. Unfortunately, those aforementioned trepidations turned out to be justified.

Want to read the rest of the article? Click the link here to startmenu!