Last week, I was able to attend the launch event for a new range of miniature arcade cabinets by Quarter Arcades, a subsidiary of Numskull Designs – a site dedicated to making officially licensed merchandise like shirts, mugs, wallets and more based around our favourite videogame, movie and TV franchises. Basically, they make cool stuff, and I consider myself very lucky to have been invited to the event by their PR guy, Ryan Brown, who I was also able to chat with about their first arcade title and their upcoming plans for the range so I could write this very article. Continue reading
The announcement of a brand new, wholly original Spider-Man game being developed by Insomniac Games got a lot of people, including me, very excited. It had felt like it had been ages since we got something like this – a console super-hero game that wasn’t just a cash-grab tie-in to a new movie or TV show. Everything about it looked promising and I felt like this could herald in a new age of high-quality superhero games. And judging by this game’s success, I think it’s safe to say that might just be the case.
Unless you’ve just not been paying attention, it’s no secret that Spider-Man (or Marvel’s Spider-Man – they seriously needed a better name) has been positively received. What was expected to be a moderate success has become Sony’s fastest selling first-party game ever and its first month’s sales beat the likes of God of War and Uncharted 4. It’s a good game is what I’m saying.
Honestly, I probably don’t even need to write a review about it. I’ll tell you right now; all the positive reception you’ve heard is right. If you have a PS4, this is a must buy. But, you know what, this game is SO good that I need to gush about it regardless. So rather than posit the question “Is Spider-Man on PS4 a good game?,” let’s discuss WHY it’s good. Continue reading
Koei Tecmo and Omega Force kind of struck gold when they first created the Dynasty Warriors series back in 1997. It was such a simple formula that, despite being criticised by some for being TOO simple, found itself a very devoted fan-base. Nowadays there are so many bloody spin-offs of not just the main series but also ones centered around other franchises like Fist of the North Star, The Legend of Zelda and Fire Emblem to name a few.
I personally don’t have much experience with the series but I’ve enjoyed what games I have played because they’re flashy, satisfying and just overall fun to play. So naturally I want to see other franchises get a similar treatment. Let’s run through five of them right now, shall we? Continue reading
I never realised how much I missed playing WarioWare games until I tried out the demo for the latest entry – WarioWare Gold. It was like meeting up with an old friend you hadn’t seen in years and finding out that you’re still on the same wavelength and have a fun time together. And considering the last WarioWare game came out in 2013 (assuming you even count Game & Wario, that is), I feel that comparison is perfectly apt.
But is WarioWare Gold deserving of that name? Is it the game that long-time fans have been waiting for? Or is it just like Wario himself and full of hot air? How about I stop asking rhetorical questions and we get on with the review. Continue reading
I’ve never been the biggest fan of the Mario sports titles. Not because I think they’re bad or I don’t enjoy them; they just very rarely grab me. So Mario Tennis Aces must’ve done something right to reel me in. Between its fancy gameplay and seemingly deep single-player mode, I found myself getting more and more tempted to try it out, and after spending some time on the online demo they released (which I even recorded footage of here), I decided to grab a copy day one.
Now, funnily enough, I had no intention of reviewing this game since I didn’t think I’d have much to say about what is essentially a tennis simulator but the more I played, the more I started to feel… conflicted, if that’s the right word. So, is this game worthy of having the word “ace” in its title? Can I recommend it to those who have no interest in tennis? How come Bowser doesn’t get his own unique tennis outfit? … OK, maybe I can only answer two of those questions. Continue reading
A new Super Smash Bros. game is on the way, which means the Internet is rife once more with debates and theories as to which new characters will get the chance to duke it out with Nintendo’s greatest all-stars. Though now the discussion has changed slightly thanks to the introduction of Echo Fighters.
While it might just be a fancy new term for the long maligned clone characters, people seem to have accepted this idea with fondness. This feature means we can have new characters easily join the roster as glorified palette swaps while still retaining their original personalities. So far, we have Lucina, Dark Pit and newcomer Daisy acting as Echo Fighters for Marth, Pit and Peach respectively, and fans are already wondering if we’ll see any more show up.
Of course, I have some ideas of my own that I’d love to see. So even if we don’t get any new, original characters, here are ten Echo Fighters whose inclusion would make me more than happy to see. Continue reading
When this game was first announced, it raised a lot of eyebrows, myself included. In a good way, mind you. The idea of a game centered around a gruff-sounding, coffee-loving, talking Pikachu seemed so crazy that it could actually work, or at the very least was worth experiencing. But after its official announcement, we heard basically nothing about the thing for, like, three years until it was suddenly released in Japan in early 2016.
Cut to two years later and the game not only received an expansion but was released in its entirety here in the West for us to enjoy. But was it worth the wait? Does it offer anything of substance outside of its bizarre concept? Is there any reason it should also be getting a movie adaptation? Well, I think I can answer those first two questions at least. Continue reading
In another timeline, this game does not exist. Due to the poor sales of Virtue’s Last Reward (which I wrote a review of previously), the third entry in the Zero Escape series was pretty much dead in the water. The odds of it ever being made were virtually nonexistent. Fortunately, this is not that timeline and thanks to outcry and support from a dedicated fan-base, director Kotaro Uchikoshi was able to bring this project to life and properly conclude the series.
This was one of my most anticipated games of 2016, but I held off playing it due to hearing rumours of a re-release of the first two games being made. Those rumours were true but I wasn’t able to actually play it until late 2017 when the Vita version finally got released in the EU. With those games under my belt, I immediately went into Zero Time Dilemma with high expectations and plenty of concerns. While reviews for the game were mostly positive, there were still a tonne of fans that outright hated it, even claiming it retroactively ruins the entire series. And after playing it… well, it left enough of an impression to make me write this review.
So is Zero Time Dilemma the worthy conclusion it was hyped up to be? Or would it have been best if it never existed at all? Continue reading
WARNING: This article contains spoilers for the following:
A Hat in Time
2017 saw the releases of A Hat in Time and Yooka-Laylee – two titles that aimed to help revive the 3D platformer/collectathon genre, much like classic titles such as Super Mario 64 and Banjo-Kazooie. While 2017 was jam-packed with much bigger and popular releases, these two in particular stood out to me personally. Why? Well, the first reason is because of how similar they were.
Whilst A Hat in Time was the first game made by the folks at Gears for Breakfast (a relatively new group that initially consisted of one developer – Jonas Kaerlev – before more members joined voluntarily), Yooka-Laylee had a bigger name attached; specifically Playtonic Games, formed by ex-Rare members who had worked on beloved 90s platformers like Donkey Kong Country and the aforementioned Banjo-Kazooie and its sequel.
However, despite these differing backgrounds, both games came about thanks to incredibly successful crowdfunding campaigns. Whether it be because of promising early footage or their years of experience, Gears for Breakfast and Playtonic inspired confidence within their backers; the future seemed bright for those dying for a return to this long-forgotten genre. Continue reading
I’ve already mentioned my interest in Square Enix’s upcoming crossover fighting game for the PS4 in a recent article, but I still had some slight reservations regarding whether I could actually play the game or not. I don’t want to spend money on something that I ultimately can’t get to grips with. Fortunately, Square Enix released an open beta for the game, allowing players all over to get a taste of what it has in store.
With the beta now closed and the game due out in a few days, I figured I’d jot down my personal experiences with Dissidia to share with you all and see if this is a game anyone can pick up and enjoy or something reserved only for the most die-hard of fighting game fans. Continue reading