Last week on The Entertainment Dome, we spent the whole hour talking about RPGs we’ve been playing; specifically Indivisible and Tokyo Mirage Sessions #FE.
I remember when Super Mario 3D World was first announced and how very few people seemed impressed with it. Aside from the new Cat Mario power-up, there wasn’t really anything appealing about it until the second trailer dropped and showed a lot more cool, new stuff about it, which caused a lot of fans’ opinions to do a complete 180 (myself included).
And while it may have been a bit of a chaotic mess as a multiplayer game, I found it to be an enjoyable single-player romp. But one constant that I think a lot of people can agree was good from the very get-go was the first piece of music we heard from the game, which also acts as the music for the game’s first level. Continue reading
To some, Donkey Kong Country: Tropical Freeze may just seem like another run-of-the-mill platformer, and I wouldn’t necessarily blame them for that. In fact, I remember when the game was first announced, a lot of people expressed major disappointment since Retro Studios were developing it and fans were hoping that they were doing another Metroid game. Continue reading
This week on the last episode of The Entertainment Dome for this year, we find ourselves getting a bit angrier than usual towards RWBY Volume 5, before ending things on a ramble about our experiences with Pokémon Ultra Sun/Ultra Moon and Divinity: Original Sin II.
See you in 2018!
I already explained why the redone version of Mario Kart 64‘s Rainbow Road in Mario Kart 8 is so good last week, but I only briefly touched upon the music. Considering it’s easily one of the best music pieces in the entire series, I felt I needed to shine the spotlight on it for a bit. Continue reading
Despite telling myself there was no point in buying it again, I recently caved and wound up getting Mario Kart 8 Deluxe on the Nintendo Switch. Between the new characters, improved Battle Mode and all the included DLC, it’s easily the definitive version of the game. If you missed out on MK 8 the first time around, you have no excuse to not grab a copy.
As I replayed it, I was reminded of how good a lot of the race courses were, which got me to wondering which ones I liked the best. So, just for shits and giggles, I’ve ranked each and every course from Mario Kart 8, from my least favourite to my most favourite, with brief explanations as to why. Continue reading
WARNING: The following article contains spoilers for Splatoon
While I was never able to get into Splatoon‘s multiplayer (you know, the main draw of the game) as much as I would’ve liked, I don’t regret getting it, if only to help support a new IP with a tonne of potential. That, and the single-player was actually pretty good, with the final boss fight being the highlight. I didn’t know what to expect, but it certainly wasn’t an evil octopus DJ. Continue reading
When it comes to having a recurring theme for battles in a videogame, you need to make sure that said theme is catchy. Since the player is going to be listening to it on a regular basis, it’s important that it doesn’t drive them crazy because it’s repetitive or boring or just bad. The people that made this song clearly knew this, which is why it’s so good. Continue reading
This week on The Entertainment Dome, my recent experience with the Final Fantasy XV demos lead to a bit of a ramble about other RPGs, we briefly talk about the new Doctor Who companion and we react to Nintendo’s quite frankly terrible plans for E3 and beyond.
About a couple of years ago, I wrote an article about some of the Pokémon I would personally love to see in the then upcoming fighting game Pokkén Tournament. Now the game is out on the Wii U for everyone to enjoy and, I have to say, I quite liked the roster it has. Some people have complained that it’s too small and some of the character choices don’t make sense (i.e. two Pikachus and two Mewtwos) but I felt it was decent enough, with a good balance of the popular and the unexpected.
That’s not to say, though, that I wouldn’t want to see more playable Pokémon appear either as DLC or in a potential sequel. And now that I’ve actually played the game, I’ve got a better understanding of how the developers ultimately chose which Pokémon to put in. There’s a lot more potential here than you might think. So, here’s a sequel to that aforementioned article with ten more ideas for playable characters. Continue reading