As I mentioned in the Dancing All Night review, I’ve developed a fondness for rhythm-action games over the last few years. I can’t quite pinpoint where it started nor can I say why I enjoy playing them. Maybe it’s because I feel like I’m contributing to the music itself despite not being musically inclined at all.
Regardless of the reason, games like Dancing All Night make me yearn for other videogames to get a similar treatment – their own rhythm-action spin-offs that celebrate their glorious soundtracks. So, here’s a short dream list of the five games that deserve priority. Continue reading
Persona 4 is, without a doubt, one of the best JRPGs ever made. Anybody who’s played it will tell you that, which is probably why some people got a bit mad when Atlus started milking the crap out of it. Two fighting games, two different anime series, a crossover with Persona 3 and, today’s subject, a rhythm-action game.
Personally, while I understand some people’s frustration, I had no issues with these because 1. any opportunity to spend more time with these characters was a welcome one for me, 2. the money made from these would help fund other projects (coughPersona5cough) and 3. they were fun to play anyway. And for me, it was, bizarrely, the rhythm-action game that had me most excited.
At the time, I had only recently found myself becoming a fan of the genre thanks to the likes of Theatrhythm: Final Fantasy and the Project Diva games, so having a game like that but with Persona 4 music was a welcome one. But did the game live up to my admittedly lofty expectations? Can someone who isn’t a fan of the series enjoy it? Or does it alienate even the Persona 4 fans? Well, that’s what this review is all about. Continue reading