Ten Favourite Tracks from Persona 4: Dancing All Night

WARNING: This article contains spoilers for the following:

Persona 4
Persona 4: Dancing All Night

Last week, I wrote a review on the rhythm-action game spin-off Persona 4: Dancing All Night, and while I did touch on the music itself, I kind of wanted to go a bit deeper into it. Like I said in the review, one of my favourite aspects was the dances themselves. Getting to see these characters busting a groove really brings a smile to my face. Combine that with the music itself and you’ve got something that helps give Dancing All Night its own uniqueness and makes it an even more enjoyable game.

So, just because I want to, here’s a quick list of my ten favourite tracks from the game, complete with the dances themselves. Continue reading

Persona 4: Dancing All Night – Pointless Party or One Last Hurrah?

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Persona 4 is, without a doubt, one of the best JRPGs ever made. Anybody who’s played it will tell you that, which is probably why some people got a bit mad when Atlus started milking the crap out of it. Two fighting games, two different anime series, a crossover with Persona 3 and, today’s subject, a rhythm-action game.

Personally, while I understand some people’s frustration, I had no issues with these because 1. any opportunity to spend more time with these characters was a welcome one for me, 2. the money made from these would help fund other projects (coughPersona5cough) and 3. they were fun to play anyway. And for me, it was, bizarrely, the rhythm-action game that had me most excited.

At the time, I had only recently found myself becoming a fan of the genre thanks to the likes of Theatrhythm: Final Fantasy and the Project Diva games, so having a game like that but with Persona 4 music was a welcome one. But did the game live up to my admittedly lofty expectations? Can someone who isn’t a fan of the series enjoy it? Or does it alienate even the Persona 4 fans? Well, that’s what this review is all about. Continue reading

Ten Pokémon That Should Be in Pokkén Tournament – Part 2

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About a couple of years ago, I wrote an article about some of the Pokémon I would personally love to see in the then upcoming fighting game Pokkén Tournament. Now the game is out on the Wii U for everyone to enjoy and, I have to say, I quite liked the roster it has. Some people have complained that it’s too small and some of the character choices don’t make sense (i.e. two Pikachus and two Mewtwos) but I felt it was decent enough, with a good balance of the popular and the unexpected.

That’s not to say, though, that I wouldn’t want to see more playable Pokémon appear either as DLC or in a potential sequel. And now that I’ve actually played the game, I’ve got a better understanding of how the developers ultimately chose which Pokémon to put in. There’s a lot more potential here than you might think. So, here’s a sequel to that aforementioned article with ten more ideas for playable characters. Continue reading

The Entertainment Dome Episode 13 – Fantastic Beasts and Where the Hell Are They?

It’s not been a good year so far, but that won’t stop us from being positive! This week on The Entertainment Dome, we officially introduce a weekly segment where we recap the Ace Attorney anime, we discuss the recent trailer for the new, not Harry Potter movie and we dive down a deep, dark hole when James brings up the upcoming Preacher adaptation (also we fade out at the end too early – whoops).

My VG Music Picks #29 – Magikarp Festival (Pokkén Tournament)

I may not be the very best like no one ever was at it, but Pokkén Tournament is a very fun fighting game, especially if your a fan of the kid-friendly cock-fighting franchise. One problem it has, though, is that due to all the flashy moves, bright colours and hard-hitting sound effects, it’s hard to notice the pretty decent soundtrack it’s got. Take this track for example. Continue reading