This week on The Entertainment Dome, following that obnoxious hiatus, I pretty much take over the show and subject James and you to all my opinions on the new Kingdom Hearts III info that was revealed last month (apologies for the weird fade-in at the beginning).
In another timeline, this game does not exist. Due to the poor sales of Virtue’s Last Reward (which I wrote a review of previously), the third entry in the Zero Escape series was pretty much dead in the water. The odds of it ever being made were virtually nonexistent. Fortunately, this is not that timeline and thanks to outcry and support from a dedicated fan-base, director Kotaro Uchikoshi was able to bring this project to life and properly conclude the series.
This was one of my most anticipated games of 2016, but I held off playing it due to hearing rumours of a re-release of the first two games being made. Those rumours were true but I wasn’t able to actually play it until late 2017 when the Vita version finally got released in the EU. With those games under my belt, I immediately went into Zero Time Dilemma with high expectations and plenty of concerns. While reviews for the game were mostly positive, there were still a tonne of fans that outright hated it, even claiming it retroactively ruins the entire series. And after playing it… well, it left enough of an impression to make me write this review.
So is Zero Time Dilemma the worthy conclusion it was hyped up to be? Or would it have been best if it never existed at all? Continue reading
WARNING: The following article contains spoilers for Crash Twinsanity)
Despite being something of a rush-job, resulting in a lot of cut content and glitches aplenty, Crash Twinsanity managed to still receive some positive reception from critics and fans alike. And I think one of the main reasons for that was that it took the concept of archenemies Crash Bandicoot and Dr. Cortex working together and ran with it as best as it could, resulting in some genuinely hilarious antics. One standout for me (and no doubt others) in particular are the Humiliskate levels; the first one specifically. Continue reading
WARNING: The following article contains spoilers for A Hat in Time
In last week’s comparison piece between A Hat in Time & Yooka-Laylee, I briefly touched upon how good the former’s music was and I figured why not actually provide an example of said quality with a VG Music Pick? However, I found myself with the unique problem of struggling to pick only one. Seriously, I was surprised by how difficult it was. In the end, I settled on this boss theme from the third world of the game. Continue reading
WARNING: This article contains spoilers for the following:
A Hat in Time
2017 saw the releases of A Hat in Time and Yooka-Laylee – two titles that aimed to help revive the 3D platformer/collectathon genre, much like classic titles such as Super Mario 64 and Banjo-Kazooie. While 2017 was jam-packed with much bigger and popular releases, these two in particular stood out to me personally. Why? Well, the first reason is because of how similar they were.
Whilst A Hat in Time was the first game made by the folks at Gears for Breakfast (a relatively new group that initially consisted of one developer – Jonas Kaerlev – before more members joined voluntarily), Yooka-Laylee had a bigger name attached; specifically Playtonic Games, formed by ex-Rare members who had worked on beloved 90s platformers like Donkey Kong Country and the aforementioned Banjo-Kazooie and its sequel.
However, despite these differing backgrounds, both games came about thanks to incredibly successful crowdfunding campaigns. Whether it be because of promising early footage or their years of experience, Gears for Breakfast and Playtonic inspired confidence within their backers; the future seemed bright for those dying for a return to this long-forgotten genre. Continue reading
WARNING: The following article contains spoiler for Zero Time Dilemma
If you played Zero Time Dilemma, you already know what I’m talking about and why I enjoy this scene. Granted, it is stupidly cheesy but even though I’ve only experienced the game very recently, it instantly wormed its way into a special place in my heart.
First, some context (not all the context, though, because we’d be here for much longer otherwise). The Force Quit Box – which can be used to end the Decision Game that the main cast have been forced to play – has been opened thanks to the efforts of C-Team and Q-Team. All that’s left is to activate it, which falls to D-Team – Diana, Sigma and Phi. But the box needs two specific items placed in it to do so, with the only clue to what they are being “Each is a mother’s memento.” Now, if you’ve not played the game, this is where it gets weird. Continue reading
Do any of you have a piece of music that when you listen to it, you end up feeling sad regardless of your current mood? For me, Blue Bird Lamentation from the second Zero Escape title is that piece. Seriously, I get melancholy whenever I hear it. Hell, sometimes I put it on just to make myself sad. Continue reading
This week on The Entertainment Dome, we wrap up our RWBY recaps (for now) with the Volume 5 finale, share some of our hopes for Volume 6 and then I spend the last ten minutes unintelligibly gushing over the new Cardcaptor Sakura anime.
I’ve already mentioned my interest in Square Enix’s upcoming crossover fighting game for the PS4 in a recent article, but I still had some slight reservations regarding whether I could actually play the game or not. I don’t want to spend money on something that I ultimately can’t get to grips with. Fortunately, Square Enix released an open beta for the game, allowing players all over to get a taste of what it has in store.
With the beta now closed and the game due out in a few days, I figured I’d jot down my personal experiences with Dissidia to share with you all and see if this is a game anyone can pick up and enjoy or something reserved only for the most die-hard of fighting game fans. Continue reading
This week on The Entertainment Dome, James and I are pleasantly surprised with the penultimate episode of RWBY Volume 5 and we go through every announcement from Nintendo’s so-called Mini-Direct from last week (apologies for audio issues).