Wait a second, an Entertainment Dome video WITHOUT James? Yep, I’m going solo in this one and it’s a first impressions video about 2D vertical platformer Octahedron, where you have to create the platforms to progress.
With tricky puzzles and funky chiptunes, is this something anybody can enjoy or is this one for platformer purists only?
A massive thank you to Amy Graves for providing me with the code for the game.
Well this is new. I actually got contacted by the good people at Games of Edan and received a Steam code for their new title, Icebox: Speedgunner – a first-person shooter/platformer all about getting to the goal as quickly as you can. But since I don’t have Steam, I roped my Entertainment Dome co-host, James, into playing the game and figured we’d do a one-off video about it and share our thoughts.
Is it something reserved only for the elitist of speed-runners or can even a casual player get some mileage out of it? Watch on to find out.
WARNING: The following article contains spoilers for Danganronpa: Trigger Happy Havoc
Sometimes a final battle doesn’t need cool explosions. Sometimes a final battle doesn’t need a clashing of blades. Sometimes a final battle doesn’t even need any sort of violence. Sometimes, a final battle can be not one of weaponry or strength, but one of words. Case in the point – the ending of the final class trial in the first Danganronpa game. Continue reading →
WARNING: The following article contains spoilers for the entire Danganronpa series
Where do I even begin describing something like Danganronpa? What even is a Danganronpa? It almost sounds like a word a one year old would make up (real talk, though, it’s actually a portmanteau of the Japanese words ‘dangan’ and ‘ronpa,’ which mean ‘bullet’ and ‘refute’ respectively. It’ll make sense later).
Bizarre names aside, though, this strange series has really made a name for itself since the first game’s initial release in 2010. Back then, it was a Japan-only PSP title that only a small handful of Western fans soon learned about. Cut to 2014 and someone, somewhere, decided that the rest of the world should be made privy to the lives of the Super High-School Level Students of Hope’s Peak Academy. And it paid off in a big way.
Following the first game’s re-release on the Vita, Danganronpa has slowly but surely become notably more well-known. While by no means a household name, it still developed a surge in popularity. Originally just two games on the PSP (a console most people don’t even acknowledge anymore), the series now consists of seven games, several re-releases, two anime series, novels and a tonne of manga (seriously, there is a lot of it).
I found myself checking the first game out almost on a whim, and ended up falling in love with it and desperate for more. It’s since quickly become possibly one of my favourite series, so (with the next game in the series arriving later this month) I’ve decided to write up a personal retrospective about my experiences with it and why I love this franchise all about the ongoing struggle between hope and despair. Continue reading →
With James back from holiday, The Entertainment Dome can now resume, and boy, do we have some catching up to do. Specifically, we begin our weekly RWBY recaps with a look at the first two episodes of Volume 4 (and I get a bit too excited) and we share our thoughts on the newly named Nintendo Switch.
This week on The Entertainment Dome, it’s James’ turn to feel the despair over the latest Danganronpa 3 episodes, but he’s got something else to cheer himself up – Digital Homicide continuing to act like jack-asses to the point where even Valve is tired of their shit.
In the first episode of the new, rebooted Entertainment Dome, James and I have a brief Danganronpa discussion, talk about Square Enix’s terrible business practice of cutting their games up and begin what will no doubt be a recurring trend of going on unrelated tangents.
I don’t usually go out of my way to support crowdfunding campaigns on the likes of Kickstarter or Indiegogo. Not because I don’t like the idea or consider it a ‘lesser’ form of making a product; they just don’t grab my interest. However, recently that’s beginning to change. It started with Yooka-Laylee (which you can read my thoughts about here), and it’s pretty much kicked into overdrive with today’s subject, Indivisible. Continue reading →
Batman. Who doesn’t know Batman? Who doesn’t like Batman? I’ve never met a single person that didn’t like Batman in some capacity. Batman is infamous and loved in pretty much every medium: comics, films, TV and, of course, video games.
Though for the longest time, there was never really a ‘true’ Batman game. Not to say there weren’t any good Batman games but I don’t think there was ever a game where you actually felt like Batman. The World’s Greatest Detective, the master of hand-to-hand combat, the stealthy ninja that could take out a room full of armed guards without being seen; were there any games like that?
That all changed, however, in 2009 when developer Rocksteady released Batman: Arkham Asylum, a title that came out of seemingly nowhere and took everybody by surprise, much like Batman himself. It received critical acclaim and pretty much put Rocksteady on the map due to it being the first time where players weren’t just playing a videogame that had Batman in it – they were Batman.
This single game sparked an entire series of Batman games; the latest of which being the grand finale, Batman: Arkham Knight (though I doubt Warner Bros will let an easy money maker like this end). Is it as awesome as its marketing makes it out to be? Let’s find out (BTW, I’m reviewing the PS4 version). Continue reading →