My VG Music Picks #59 – Menu (Lego Racers)

Usually, when it comes to selecting tracks for the VG Music Picks, I try and pick something that I can try and dissect to some degree. Something were I can write about the emotions it’s suggesting or how it thematically fits with a scenario or character. This one, though, I’ve picked out of pure nostalgia. Continue reading

The Entertainment Dome One Shot – Octahedron

Wait a second, an Entertainment Dome video WITHOUT James? Yep, I’m going solo in this one and it’s a first impressions video about 2D vertical platformer Octahedron, where you have to create the platforms to progress.

With tricky puzzles and funky chiptunes, is this something anybody can enjoy or is this one for platformer purists only?

A massive thank you to Amy Graves for providing me with the code for the game.

My VG Music Picks #58 – Trapped By the Ocean Scent (Danganronpa 2: Goodbye Despair)

WARNING: The following article contains spoilers for Danganronpa 2: Goodbye Despair

Much like the last Danganronpa track I wrote about, I’m referring to this one by its name in the iTunes release. Unlike that track, though, there’s nothing remotely entertaining about this one. This is a piece of music that exists solely to fill you with dread. Continue reading

My VG Music Picks #56 – Die House (Cuphead)

I’m too much of  a coward to actually attempt playing Cuphead but I have a lot of respect and admiration for it in terms of its aesthetics. StudioMDHR did a fantastic job replicating the 1930’s style of animation and music. I’ve admittedly not checked out the entire soundtrack but there was one track that immediately resonated with me and, judging by all the YouTube covers, many others – Die House. Continue reading

Zero Time Dilemma – It All Began With a Snail

zero-time-dilemma

In another timeline, this game does not exist. Due to the poor sales of Virtue’s Last Reward (which I wrote a review of previously), the third entry in the Zero Escape series was pretty much dead in the water. The odds of it ever being made were virtually nonexistent. Fortunately, this is not that timeline and thanks to outcry and support from a dedicated fan-base, director Kotaro Uchikoshi was able to bring this project to life and properly conclude the series.

This was one of my most anticipated games of 2016, but I held off playing it due to hearing rumours of a re-release of the first two games being made. Those rumours were true but I wasn’t able to actually play it until late 2017 when the Vita version finally got released in the EU. With those games under my belt, I immediately went into Zero Time Dilemma with high expectations and plenty of concerns. While reviews for the game were mostly positive, there were still a tonne of fans that outright hated it, even claiming it retroactively ruins the entire series. And after playing it… well, it left enough of an impression to make me write this review.

So is Zero Time Dilemma the worthy conclusion it was hyped up to be? Or would it have been best if it never existed at all? Continue reading

My VG Music Picks #55 – Your Contract Has Expired (A Hat in Time)

WARNING: The following article contains spoilers for A Hat in Time

In last week’s comparison piece between A Hat in Time Yooka-Laylee, I briefly touched upon how good the former’s music was and I figured why not actually provide an example of said quality with a VG Music Pick? However, I found myself with the unique problem of struggling to pick only one. Seriously, I was surprised by how difficult it was. In the end, I settled on this boss theme from the third world of the game. Continue reading

A Hat in Time VS Yooka-Laylee – How One Rose, How One Fell

WARNING: This article contains spoilers for the following:

A Hat in Time
Yooka-Laylee

A Hat in Time VS Yooka-Laylee

2017 saw the releases of A Hat in Time and Yooka-Laylee – two titles that aimed to help revive the 3D platformer/collectathon genre, much like classic titles such as Super Mario 64 and Banjo-Kazooie. While 2017 was jam-packed with much bigger and popular releases, these two in particular stood out to me personally. Why? Well, the first reason is because of how similar they were.

Whilst A Hat in Time was the first game made by the folks at Gears for Breakfast (a relatively new group that initially consisted of one developer – Jonas Kaerlev – before more members joined voluntarily), Yooka-Laylee had a bigger name attached; specifically Playtonic Games, formed by ex-Rare members who had worked on beloved 90s platformers like Donkey Kong Country and the aforementioned Banjo-Kazooie and its sequel.

However, despite these differing backgrounds, both games came about thanks to incredibly successful crowdfunding campaigns. Whether it be because of promising early footage or their years of experience, Gears for Breakfast and Playtonic inspired confidence within their backers; the future seemed bright for those dying for a return to this long-forgotten genre. Continue reading

Favourite Moments in Fiction #10 – D-Team’s Force Quit Scene (Zero Time Dilemma)

WARNING: The following article contains spoiler for Zero Time Dilemma

Team_D

If you played Zero Time Dilemma, you already know what I’m talking about and why I enjoy this scene. Granted, it is stupidly cheesy but even though I’ve only experienced the game very recently, it instantly wormed its way into a special place in my heart.

First, some context (not all the context, though, because we’d be here for much longer otherwise). The Force Quit Box – which can be used to end the Decision Game that the main cast have been forced to play – has been opened thanks to the efforts of C-Team and Q-Team. All that’s left is to activate it, which falls to D-Team – Diana, Sigma and Phi. But the box needs two specific items placed in it to do so, with the only clue to what they are being “Each is a mother’s memento.” Now, if you’ve not played the game, this is where it gets weird. Continue reading

The Entertainment Dome One Shot – Icebox: Speedgunner

Well this is new. I actually got contacted by the good people at Games of Edan and received a Steam code for their new title, Icebox: Speedgunner – a first-person shooter/platformer all about getting to the goal as quickly as you can. But since I don’t have Steam, I roped my Entertainment Dome co-host, James, into playing the game and figured we’d do a one-off video about it and share our thoughts.

Is it something reserved only for the elitist of speed-runners or can even a casual player get some mileage out of it? Watch on to find out.

Shout outs to Carmine Fantarella for supplying me with the code and Nevada Dru for recommending me.