Here’s something I’ve wanted to do for a while. As a backer for Lab Zero Game’s upcoming RPG, Indivisible, I was able to play an exclusive preview of it.
So join me and my friend James and enjoy the cool combat, the amazing animation and my not so great gameplay.
Last week on the Entertainment Dome, James and I were finally able to talk about all the juicy new Kingdom Hearts III details we got from E3, including the brand new Frozen world, the Ratatouille minigame, plot details and much more.
Steven Universe is well known for a lot of reasons – one of those reasons being its numerous musical numbers; the quality of which can range from decent to down right amazing. So it’s kind of a shame that the soundtrack for it’s console tie-in game turned out to be very generic. Not bad, just… a bit bland, maybe. It does have a couple killer tracks though that stand above the rest – one of them (fortunately) being the boss battle theme.
What do you get when you cross a 2D platformer with a pinball game? You get Yoku’s Island Express, where Yoku the dung-beetle’s first day as postmaster turns into a quest to save the island.
Massive thank yous to Bethany Aston and Jonno Stanton for providing me with a code.
Wait a second, an Entertainment Dome video WITHOUT James? Yep, I’m going solo in this one and it’s a first impressions video about 2D vertical platformer Octahedron, where you have to create the platforms to progress.
With tricky puzzles and funky chiptunes, is this something anybody can enjoy or is this one for platformer purists only?
A massive thank you to Amy Graves for providing me with the code for the game.
I’m too much of a coward to actually attempt playing Cuphead but I have a lot of respect and admiration for it in terms of its aesthetics. StudioMDHR did a fantastic job replicating the 1930’s style of animation and music. I’ve admittedly not checked out the entire soundtrack but there was one track that immediately resonated with me and, judging by all the YouTube covers, many others – Die House. Continue reading
WARNING: The following article contains spoilers for A Hat in Time
In last week’s comparison piece between A Hat in Time & Yooka-Laylee, I briefly touched upon how good the former’s music was and I figured why not actually provide an example of said quality with a VG Music Pick? However, I found myself with the unique problem of struggling to pick only one. Seriously, I was surprised by how difficult it was. In the end, I settled on this boss theme from the third world of the game. Continue reading
WARNING: This article contains spoilers for the following:
A Hat in Time
2017 saw the releases of A Hat in Time and Yooka-Laylee – two titles that aimed to help revive the 3D platformer/collectathon genre, much like classic titles such as Super Mario 64 and Banjo-Kazooie. While 2017 was jam-packed with much bigger and popular releases, these two in particular stood out to me personally. Why? Well, the first reason is because of how similar they were.
Whilst A Hat in Time was the first game made by the folks at Gears for Breakfast (a relatively new group that initially consisted of one developer – Jonas Kaerlev – before more members joined voluntarily), Yooka-Laylee had a bigger name attached; specifically Playtonic Games, formed by ex-Rare members who had worked on beloved 90s platformers like Donkey Kong Country and the aforementioned Banjo-Kazooie and its sequel.
However, despite these differing backgrounds, both games came about thanks to incredibly successful crowdfunding campaigns. Whether it be because of promising early footage or their years of experience, Gears for Breakfast and Playtonic inspired confidence within their backers; the future seemed bright for those dying for a return to this long-forgotten genre. Continue reading
After a hiatus of sorts that was born from the unmitigated disaster known as Sonic Boom: Rise of Lyric, 2017 was set to be the year of Sonic the Hedgehog’s return. And while most eyes were focused on Sonic Mania, – a nostalgic throwback to his glory days in the 90s – my attention was placed squarely on his new 3D outing, Sonic Forces. If Mania was specifically designed to pander to Classic Sonic fans, Forces seemed to be doing the same for those who grew up with the more recent titles, such as myself.
Even when early previews were quite negative, I remained optimistic that while the game might not be the same level of quality as, say, Sonic Generations, it’d at the very least provide me with plenty of enjoyment and help usher in a new age of good 3D Sonic games. Sadly, that is not entirely the case. Continue reading
Oh, Marvel vs Capcom, I can’t play you to save my life but I love you as a concept. And while I’m aware some people had issues with the third installment in this crazy crossover series, it still looked like a pretty solid and enjoyable game to me. Though I can’t personally critique it’s gameplay, however, I can at least compliment its music, like this piece. Continue reading