WARNING: The following article contains spoilers for the following games:
The Wonderful 101
Xenoblade Chronicles 2
It’s been four years since my first “Ten Characters I Want in Super Smash Bros.” list and, boy, how things have changed since then. Back then, those choices were the whimsical wishes of a young dreamer, unlikely to ever come true. But now, thanks to Super Smash Bros. Ultimate, it seems anything is possible. Hell, two of my picks have since been included, which is very vindicating, though one part of that list has aged horribly.
“… [Yu Narukami] does stand a better chance than Ridley.”
Oh, 21 year-old me, you were such a fool. But yes, between the likes of Ridley, King K. Rool, and Joker, I’ve found myself coming to accept that characters I would’ve initially scoffed at the mere suggestion of including could actually happen. Super Smash Bros. is no longer just a celebration of all things Nintendo, but of videogames as a whole.
So, with the current run of DLC nearing its conclusion and still more to come throughout 2020, how about I list off another ten characters I’d personally love to see get to join the roster, whether it be in Ultimate or in a possible sequel. Continue reading
WARNING: The following article contains spoilers for Nier: Automata
No, seriously, this one is a massive spoiler as I’m writing about a good chunk of Nier: Automata‘s ending here. So, please, if you have any intention of playing this game, stop reading and go do that now because this is an ending that I feel nearly everyone should experience for themselves. I daresay that it’s unequivocally one of the best videogame endings ever. If you have already played it, then you already know why and don’t need me to tell you, but I’m gonna write about it anyway just because I can. Continue reading
“Everything that lives is designed to end. We are perpetually trapped in a never-ending spiral of life and death. Is this a curse? Or some kind of punishment? I often think about the god who blessed us with this cryptic puzzle…and wonder if we’ll ever get the chance to kill him.”
These are the first lines of dialogue you hear in Nier: Automata, and if this doesn’t immediately tell you what kind of game you’re about to experience, then you are in for one hell of a trip; one that could only have come from a director like Yoko Taro. Anyone familiar with his work kind of had an idea for what to expect but for a newcomer like myself, no amount of research into his previous games could prepare me for what this one had in store. I thought I knew after listening to those opening lines, but that was, appropriately and obviously, only the beginning. First, though, let’s get some backstory out of the way. Continue reading