WARNING: This article contains spoilers for the following:
Persona 4: Dancing All Night
Last week, I wrote a review on the rhythm-action game spin-off Persona 4: Dancing All Night, and while I did touch on the music itself, I kind of wanted to go a bit deeper into it. Like I said in the review, one of my favourite aspects was the dances themselves. Getting to see these characters busting a groove really brings a smile to my face. Combine that with the music itself and you’ve got something that helps give Dancing All Night its own uniqueness and makes it an even more enjoyable game.
So, just because I want to, here’s a quick list of my ten favourite tracks from the game, complete with the dances themselves. Continue reading
WARNING: The following article contains spoilers for Persona 4 and Persona 4 Arena Ultimax
I have a funny relationship with most fighting games. I’m terrible at them and whenever a new one is announced, I barely bat an eyelid unless it’s Super Smash Bros. At the same time, however, a lot of them have certain aspects that greatly appeal to me and make me want to play them, even though I’d get fed up with them in a couple of days because I just can’t learn how the damn controls work. When Persona 4 Arena came out, I very nearly caved. A follow-up to one of my favourite RPGs ever? Like, a direct sequel story-wise? If it wasn’t for the fact that I wouldn’t have had much fun playing it, I would’ve bought it.
Then the sequel got announced. I wasn’t worried though. If Atlus couldn’t convince me to buy the first one, what made them think I’d get a sequel? The answer was simple. Bring back my favourite character and make them playable. A character so spoiler-y, that I’ve had to hide the video after the “continue reading” bit. Continue reading