“Everything that lives is designed to end. We are perpetually trapped in a never-ending spiral of life and death. Is this a curse? Or some kind of punishment? I often think about the god who blessed us with this cryptic puzzle…and wonder if we’ll ever get the chance to kill him.”
These are the first lines of dialogue you hear in Nier: Automata, and if this doesn’t immediately tell you what kind of game you’re about to experience, then you are in for one hell of a trip; one that could only have come from a director like Yoko Taro. Anyone familiar with his work kind of had an idea for what to expect but for a newcomer like myself, no amount of research into his previous games could prepare me for what this one had in store. I thought I knew after listening to those opening lines, but that was, appropriately and obviously, only the beginning. First, though, let’s get some backstory out of the way. Continue reading